Saturday, September 17, 2011
Creating a Steampunk Airship/Group
The next step seemed to be to figure out our crew. No doubt that, Airship Isabella's Captain Whittaker had a tremendous influence on our formation when we were deciding roles. Joining SCARS, we decided each member's role would have to function in some real life crew duties similar to their crew role and would be required to actually understand and be able to enact the mechanics of their position for their LARPing characters. This meant that we could not preach about aether, alchemy, and airship structure without knowing when, where, and how it would be used.
Captain: Vivienne Eeva Valentina-->Activities coordinator, propoganda, planning, and ultimate decision maker
Engineer: Alistair Elijah de La Barge--->technology fanatic, robot engineer, second-choice major
Surgeon/Minister: Renaldo Chimalli Panalucia-->nursing student, aspires to retire to be a minister in the Methodist Church
Carpenter/Ambassador: Callista Rose Valentina-->well-established theatre tech, tremendously memorable that led us to more than one friend
The heirarchy was, then, not just fictional, but, also, as a real life role to make our ship function on a daily basis. You'll see similar rankings in the crew of the Isabella, who maintain a systematic structure everywhere they go. Respect, loyalty, and for the good of the whole group are primary codes that each crew must learn to follow.
CONS. What do we do with our lives? We travel! Constantly, on the run: planning is crucial. Event invitations flood in daily, and while we don't have the capacity to make it to all events, you must learn to navigate the realm of migration with a group. This is where the captain can be tested to her limits with travel arrangement, food, transportation, DRAMA, panel planning, etc...one must be resilient in making it to an event at all (I don't know how the isabella and Rogues do it)! So, be prepared. Cons present a great opportunity to network, bond, and learn more about steampunk events, but excursions are not to be taken lightly. Stay in the loop (I recommend Twitter, local steampunk groups, or AirshipAmbassador.com) because the world of steampunk exploration is extensive and full of opportunity, you just have to make it there.
Steampunk is a subculture, a world to wander through and create. We have created a world, its leaders, characters, and real life agenda. Where do we want to go next? For further work, questions, and development, shoot me a message on FB. This was more of an informative article then the awe-inspiring pieces I've written before, but one that i felt needed to be written anyway. I hope that it can function as a guide or as a good model for other airships or steampunk groups as they work to make their appearance or at least give a visual to the "work to play" philosophy that we live by. While the work is extensive, the rewards can become extraordinary. Hope to see you hear next week, because I'm back to work on more exciting topic posts next week!
-Vivienne Eeva Valentina