"Steampunk" was first coined by K. W. Jeter, a science fiction writer in the 80's, who coined the term to describe the growing genre of literature that was growing in emulation of a modern Victorian world. The aesthetic was undeniably powerful: a world where technology prepared a dimension that highlighted a thriving world of resonating character and civilities. Eventually, steampunk took on newer roles by incorporating the post-apocalyptic genre through a revival of its "punk" culture. Today, steampunk's reach is almost limitless. Steampunk became a culture through this his
tory of shared interest by creating a mentality, values, and set of beliefs to mirror the world that each DIY agent would create.
Why are people drawn to steampunk though? To answer that is a simple exploration of human curiousity.
What is the mysterious?
The mysterious is based in imagination, and imagination is the innovation that is required in a world where fantasy and community becomes merged. Steampunk is a social movement that describes a community that lives in a realm of historical fantasy and of rebellion against a mainstream identity. They exist in a counterpart claim with a new reality, where the multiverse dimensions that separate each steampunk world can gather and engage in a hobby, a passion, chivalry and companionship. The diversity of the steampunk world is immensely scattered, but the genre has created a passion that thrives with others and created a community.

Imagine a world, where the wheels of time remain ticking in the background of steam engines, corsets, monocles, leather, and brass. Imagine wiping the lens of your goggles as you stop for a brief moment of rest atop a pillar of the post-apocalypse. Imagine the laughter of the crew as you converse amongst one another, knowing no lonliness for a brief moment, where the expansive world still waited. Imagine the airship captain and her crew who stands at the ready as the ship moves with the wind, bracing for battle.
Dream. Belong. And imagine: because steampunk is where imagination becomes real.
Captain Vivienne Eeva Valentina
Airship Constantine

Marriot Rivercenter Hotel. This was a momentous time for steampunks as the first steampunk LARP (Live Action Role Play) was marked by the confrontation between SCARS (the South Central Armada of Renegade Steampunks) and the Order. Neutral grounds were announced prior to the con event, and the initial confrontation happened at noon on August 6th, 2011.

non-negotiable terms, "we give you stability, but you give us your freedom." They will do everything in their power to feed their ambitious agenda, including converting those who oppose them with a mysterious device that SCARS has yet to decipher. They are necromancers by nature and have gained a cult-following of many unknown individuals, hidden behind black cloaks and masks, where they may enter amongst us with no detection. Their leader, Faust Horcrust with his minions, hold a power unlike many have seen in their dimension...a power many are willing to fight.
Welcome one and all to the updated (finally) Steampunk Awareness blog! This is the Captain of the Airship Constantine, Vivienne Eeva Valentina, guest blogger (or full-time, who knows anymore?) and currently helping to manage the S.P.A. page. This page was born out of the interest of a group of friends, but friends have come and gone. However, the nuclei of the group remains: those that had first started this page are having their ambitions continued and renewed...today!

